Media and press

Press kit

Facts, descriptions and artwork for coverage of Nova Eridani. The game is in development, so please describe features as work in progress.

Fact sheet

Game
Nova Eridani
Genre
First-person science-fiction survival and colony building
Players
1–4, co-operative
Platform
Windows
Engine
Unreal Engine 5
Developer
Independent
Status
In development · Showcase 01 — Arrival in private testing
Release
Not announced
Website
novaeridani.com

A press contact address will be published here. Until then, the development log is the best source of current information.

Before you write

  • Please describe features as work in progress. Screenshots are from the in-development build.
  • Images labelled “next test build” come from the development branch: built and working, but not yet in the testers' build.
  • Melanie's portraits and videos are in-engine character renders in a studio, not gameplay.
  • The current voices, including Melanie's, are AI-generated or synthetic placeholders, not cast performances.

Descriptions

In one line, sixty words or a hundred and fifty

One line

A first-person survival and colony-building game, alone or with up to three friends: wake aboard a damaged colony freighter after an 84-year crossing, reach a world seeded with Earth forests, and build its first industry with a fleet of robots.

Short

Earth is dying. The ESV Meridian, a freighter finished in a hurry as a colony ship, has crossed 84 years of space to Nova Eridani, a world where an uncrewed precursor ship planted Earth's first forests long before. You wake in orbit to a damaged ship and Melanie, its blinded onboard intelligence. Repair her senses, reach the surface, and lay the foundations of a colony with the robots you build.

Long

By the end of the twenty-second century, humanity could send a ship to another star. Then a war that was over in less than a week left a winter that never really ended.

Years earlier, while there was still time to be patient, humanity had sent Genesis: an uncrewed ship carrying seeds and frozen plant embryos, soil cultures, and algae and plankton for the sea. On Nova Eridani its machines trialled them for years before they planted the first tree outside, and that one lived.

Now the ESV Meridian, a freighter still being built when the expedition took her over, reaches orbit after eighty-four years. You wake in its recovery suite. Melanie, the ship's intelligence, has been blind since a debris strike six years ago, and you are her eyes and hands. Restore the ship one system at a time, then descend to a coast where Earth's forests grow among native life.

On the surface, everything you build is for the people who come after. Fell and saw timber by hand, raise brick and timber buildings, and build robots in a fabricator. Then put them to work as foresters, woodcutters, sawyers, haulers and builders. Talk to them, give them orders, and watch a settlement run.

Play it alone, or with up to three friends: start the expedition together, or open your colony to others later on.

Nova Eridani is in development. Showcase 01 — “Arrival” is in private testing. Screenshots are from the in-development build.

Brand

Wordmark and colour

The logo is drawn geometry, not a typeface: never re-set it in a font. Leave clear space of at least the letter height around it.

  • Background
    #050607
  • Panel
    #18222b
  • Text
    #dbded9
  • Dimmed text
    #8c9499
  • Instrument cyan
    #9ec7d6
  • Warning amber
    #eda85c

Images

Selected images

Open the gallery for every image, labelled, at full resolution.

A three-quarter portrait of Melanie: freckled face, grey-green eyes, long copper spiral curls.In-engine character render
Melanie, the Meridian's intelligence.
A long ship with a truss spine above a green and blue planet.Prologue · in-engine
Arrival over Nova Eridani.
Three main parachutes fully open above the capsule.In development
Three main parachutes fully open above the capsule.
A suited crew member walks out across the grassland towards a stand of pines, the drop pod DP-01 in the foreground at the right.In development
Set out together from the landing zone.
The corner of a red-brick cottage with white-framed windows and a shingled gable roof, standing in long grass.In development
Corners bonded brick by brick, course by course.
A robot being printed inside a glowing fabricator chamber.In development
Every robot is fabricated from parts.

The key art, screenshots and video are captures of the game. They include licensed marketplace environment assets, used under their standard licences. The logo, the worker robot, Genesis, the field station and the work-building kits are original to the project. Privacy