
How it works
Systems
Build structures, not snap pieces. Then build the robots that build the rest.
01Parametric construction
Build it brick by brick
Foundations that follow the slope, walls laid in real bonds, timber frames, windows, doors, roofs and skylights. Anything can be taken down again.

Foundations that follow the slope
Foundations are dragged to any size and angle that fits the ground, and step with the terrain.

Walls in real bonds
Brick walls are laid in real bonds, course by course. Where walls meet, the joint is mortared and the corner is bonded.

One brick at a time
Single bricks slot into a wall's bond: whole, three-quarter, half or a queen closer, cut to leave a proper joint.

Openings that belong to the wall
Windows and doors with proper joinery, or openings left rough with no frame and bricked up again later.

Timber frames
Posts and beams, raised by hand. A frame shows where it is carried and where it is not.

Roofs and skylights
Gable, lean-to or flat, in slate, shingle, boards or membrane, with skylights. Anything can be dismantled, and everything is saved.

Placing buildings
Build in good order
Set a new building down beside another and it lines up square, a walkway apart; an arrow shows which way its door will face.
- The hologram lines up with what already stands nearby: centred on it or flush with its end, so a settlement goes up in tidy rows.
- Hold Alt to set a building down anywhere.


02The First Industry
An industry that runs itself
Forester to construction: the robots do the work, and the settlement runs whether or not you are watching. If a sawmill runs out of logs, it is because nobody delivered any.

Work building · 01 of 09
Forester
Foresters plant the trees the woodcutters will fell.
Foresters plant.
The colony panel
Every slowdown has a visible cause
- 01Each robot's task, battery and condition
- 02Each building's input and output
- 03The settlement's stocks
- 04The power balance


Building tiers
From shack to workshop
Every work building grows from a timber shack to brick to polymer and metal, and keeps working while it is upgraded.
- ITimber shackOpen timber, a tool rack, a log pile and a charging post.
- IIBrickBrick walls, a timber roof, lintels and lighting.
- IIIPolymer and metalClad, enclosed and lit. Buildings keep working while they are upgraded.
The work buildings
- Woodcutter
- Forester
- Sawmill
- Storage
- Quarry
- Clay pit
- Brickworks
- Cement works
- Glass kiln
- Smelter
- Mine
- Machine shop
- Electronics works
- Chemical works
- Panel press
- Fabricator
03The workforce
Robots you can talk to
Walk up to any worker and ask what it's doing, what's wrong or where something is. Change its job with a few words.
100+
robots tested in one simulation
200
robots in the conversation benchmark
23
conversations in the tutorial chain
- Walk up to any robot and press E. It stops, turns to face you and answers from its real state: battery, condition, current task, and what is blocking it.
- Give it a new role or workplace, send it to recharge, have it stand by or resume work, or ask it the way. A waypoint appears on your visor.
- End the conversation and the robot carries on with what you told it. Robots speak in a synthetic voice.


The fabricator
Printed from parts
Every robot is printed from parts in a fabricator chamber. The fabricator also makes tools, such as spare felling axes.


04Underneath
Technology
Unreal Engine 5.8.3
Lumen global illumination and reflections, hardware ray tracing, Nanite, virtual shadow maps, and World Partition streaming for the 16 km surface.
MetaHuman
Faces and bodies for your character and for Melanie, with strand-based hair, hair simulation and lip sync baked from each recording.
Narrative Pro 2
Quests, dialogue, inventory and interaction. The story is authored as data and imported headlessly.
Colony simulation
Its own C++ module: a deterministic economy, planning and logistics, energy and power. It needs no world to run and is covered by automated tests.
190+ automated tests
Including full playthroughs of the ship and the landing that reach every interaction the way a player would, and real two-player network sessions.
Co-op networking
A listen server: one player hosts, and the host's game is the authority. Up to four players.
Bug reports from inside the game
F8 saves a zip with logs, crash reports, saves, a screenshot and system details.
Measured, not promised
Performance in the 16 km world
Packaged build on a development laptop with an RTX 4080 Laptop GPU. Memory use is 3–4 GB wherever you stand.
| Setting | Resolution | Frames per second |
|---|---|---|
| Epic | 1440p | 45–61 |
| High | 1080p | 88 |
| Medium | 1080p | 114–117 |
| Low | 1080p | 165 |
Final system requirements have not been set.
Private testing · Steam page later
Follow the expedition
A private beta for a small group of testers is being set up, and the store page will follow. Until then, every change is written up in the development log, with an RSS feed so you never miss one.
Nova Eridani is in development. Showcase 01 — “Arrival” is in private testing. Screenshots are from the in-development build.
