Development ·
A colony that makes its own
Test build 0.1.366: the rover comes down as a kit, a mission to make the colony's own plate, glass and circuits, one zoomable view with a round minimap, a new habitat and the capsule it lands in, and sleeping through the night.

Development update. Everything here is in the current test build, 0.1.366. Details will change.
Making our own
Everything the colony builds at first comes out of the Meridian's stores: the care package, a drop pod taken apart, a parts drop from orbit. They run out. A new mission, Making Our Own, takes you from the ground up: break stone and dig clay, find ore where the rock is stained rust-red or green, and build a field furnace. Then the robots take over: a smelter rolls iron into plate, a machine shop turns plate into fasteners and power cells, and an electronics works and a chemical works make circuit blanks and polymer.
Glass takes a little more: clean sand and crushed lime from a crusher, salt from the pans, soda ash from a chemical reactor, then the furnace. Melanie talks you through every step.

The Strider, as a kit
The rover now comes down as its hull and running gear. Its doors, its glass, the cells for its battery, its wiring and its seals are the colony's to make and bring to its site, and then it is whole and ready to drive.

One view, and a round minimap
The mouse wheel now steps from first person out through third person and further, one zoom on foot and at the wheel alike; V still flips between first person and the outside view. Getting into the rover is animated: you walk to the driver's door, climb in and settle into the seat, and climb out again at the door.
In third person a round minimap sits at the bottom right. Build mode's overhead view is round too, and so is the map on the rover's dash.

Zoom right in on the world map and the ground around you now sharpens into real detail.

A new habitat, and its capsule
The prefab shelter is a sleeker module: one smooth white shell with rounded corners, a band of windows, a solar roof, a lit doorway and steps. It comes down in a new cargo capsule, a white shell over a tiled heat shield that opens like petals on the grass.


Sleeping through the night
Once it is safe to, you can shut yourself in and sleep until morning: press Z, or use the shelter's bunk. In co-op the night passes when everyone is asleep.

And
- The colony's missions now come one at a time, in order: the shelter, the robot fabricator, the first robot, the woodcutter, water, the sawmill, storage and replanting.
- Melanie's walk with you comes straight after you take the survey beacon, and you raise the compass with her yourself.
- Twenty-five more of Melanie's lines are voiced.
Thank you, testers
Much of this came from your notes. Keep them coming through the tester feedback page.



