Development ·
A home in the habitat
Test build 0.1.403: the habitat from the care package is furnished as a home, with smart glass, lights on the colony's power, a working colony terminal, a bunk, a chair, a shower and a toilet, each with its own animation and seen by the crew in co-op.

Development update. Everything here is in the current test build, 0.1.403. Details will change.
A home in the habitat
The habitat that comes down with the care package has always been the colony's first building: its solar wings and battery are the landing zone's first power. Until now it was an empty shell. Now it is furnished as a small home. There is a desk and computer under the window, a bunk along the back wall, a swivel chair, a wet cell with a shower and a toilet behind a frosted door, and a galley with cupboards, a sink and a tap.
Everything is used with E, and each piece has its own animation. You walk to the bunk, turn and lie down, and get up again where you started. At the desk the chair slides in and your hands go to the keyboard. Move to get up from anything.

Smart glass
The windows used to be dark panels from the outside, and you couldn't see through them from either side. Now they are real glass, and smart glass at that. A switch by the door frosts every window milky white, patch by patch like liquid crystal, and clears them again. Frosted, the panes glow with the room's light.

Lights on the colony's power
Two ceiling panels and a lamp in the wet cell, on a switch by the door and another by the bunk. They draw on the colony's power like every machine. When there is enough they shine fully. When power runs short they dim and flicker, and with the batteries flat at night they go dark. A night with the lights on, or a hot shower, shows up in the colony's power use.


The colony terminal
The computer on the desk stays on while there is power. Its screen shows the planet's time, the batteries, the solar power coming in and the power in use, the robots at work and any alerts, and whether the lights, the glass and the door are on, frosted or shut. Sit down at it and the colony's management opens, so you can run the settlement from a chair instead of standing in a field.

Rest and wash
Lie down on the bunk to rest, or sleep through the night once it is safe to, as before. There is also a switch above the pillow for the lights. The wet cell has a shower and a toilet, and the galley tap gives you a drink from the colony's stored drinking water.

Seen by the crew
In co-op the rest of the crew sees you at the desk, in the bunk or in the chair, and a switch flicked by anyone changes the habitat for everyone. Two people can't use the same thing at once. Lights and glass are saved with your colony.
On the Meridian's bridge, sitting in the captain's chair now works the same way: the whole crew sees whoever is in it.

Thank you, testers
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