Art ·

Building the Meridian

Why the ship that carries humanity's future started life as a freighter, and what that decision did to its shield, its interior and its bridge.

Blueprint-style side profile of the Meridian: a layered forward debris shield on a long boom, a compact crew module, drop pods, a long cargo spine lined with containers, a fabrication module, solar arrays, radiators and the drive section. A dimension line runs the full length.Schematic
The Meridian, side profile

Development update. Everything described here is work in progress and may change.

The Meridian is the first place you see in Nova Eridani, and for a while it is the only place. Before you ever set foot on the planet, you spend time inside a damaged ship trying to make it work again. That made it one of the first things we needed to get right, and one of the things we have changed most.

A cargo ship, not a colony ship

It would have been easy to make the Meridian the kind of colony vessel you would expect: purpose-built, generous and a little too clean. That never fitted the story. If Earth was collapsing as quickly as the setting suggests, nobody had the decades needed to design and build a dedicated colony ship.

So the Meridian became something else. She is a long-range industrial cargo hauler, registered as Kestrel-Haldane Freight, Hull 2211, that was converted for the Nova Eridani expedition in a hurry. That single decision answered a lot of design questions at once.

  • The ship is long and mostly structural, roughly 520 metres from shield to drive.
  • Most of the volume is cargo, machinery and fabrication capacity rather than living space.
  • Human spaces are compact. The normal operational crew is around four.
  • Additions such as drop pods, solar arrays and radiators look bolted on, because they were.
Blueprint-style side profile of the Meridian: a layered forward debris shield on a long boom, a compact crew module, drop pods, a long cargo spine lined with containers, a fabrication module, solar arrays, radiators and the drive section. A dimension line runs the full length.Schematic
A simplified side profile of the Meridian. Not to scale.

Redesigning the shield

The forward debris shield has been redesigned. A single solid disc reads well from a distance, but it does not make much sense as engineering, and it makes the ship look like a toy.

The current shield is layered: stacked plates mounted on a long boom, well ahead of the rest of the hull. The idea is that debris meets the shield first, breaks up, and spends its energy before it reaches anything important. It also gives the ship a distinctive silhouette, which matters when you will be looking up at it from the surface later.

It also sets up the opening. The Meridian crossed a debris stream on the way, and the shield did its job, but not perfectly. Much of what you repair in the first hours traces back to that crossing.

Fitting people into a freighter

The interior has been the most interesting constraint. Corridors are narrow. Rooms are where they are because a cargo ship had space there, not because an architect chose it. The recovery suite, crew quarters and service areas feel retrofitted, with exposed structure and equipment fitted wherever it would go.

That tightness is useful for the opening sequence. You are moving through a ship that was never designed for you, restoring power and communications, and it should feel slightly wrong to be there.

The bridge

The bridge is the payoff. After the cramped interior, it is the first place with a view, and it is where you first see Nova Eridani properly. The layout is built around making that moment land: the route there, where the window sits, and what you are doing when the planet comes into view.

What is next

The ship introduction is playable in current development builds, from waking in the recovery cradle through to boarding a drop pod. The work now is refinement: pacing, lighting, terminal interfaces and making Melanie's guidance feel natural rather than scripted. We will share in-engine captures once they are representative.

More updates

Development

A home in the habitat

Test build 0.1.403: the habitat from the care package is furnished as a home, with smart glass, lights on the colony's power, a working colony terminal, a bunk, a chair, a shower and a toilet, each with its own animation and seen by the crew in co-op.

Development

Told by Melanie

Test build 0.1.385: the opening film rewritten and told by Melanie, with new scenes inside Genesis's holds and out in the trial bay, a reworked bomb, and a fly-in to the Meridian the first time the title screen opens.

Development

Your game on Discord

Test build 0.1.393: your friends on Discord see the mission you are on and where you are, with a picture for each place. Voices, music, sound effects and menu sounds each have their own volume, and the opening film's narration plays at the right level.

Private testing · Steam page later

Follow the expedition

A private beta for a small group of testers is being set up, and the store page will follow. Until then, every change is written up in the development log, with an RSS feed so you never miss one.

Nova Eridani is in development. Showcase 01 — “Arrival” is in private testing. Screenshots are from the in-development build.