Engineering ·
Masonry That Behaves Like Masonry
Where walls meet, the joint is mortared and the corner is bonded. A wall built on from another carries its bond on, and a single brick slots into the course.

Development update. The construction system is playable in current development builds, and it is still being expanded.
A brick wall is not a textured box. It is courses, joints and corners, and the nearby wall has a say in how the next brick sits.
Bonded corners
Where two walls meet, the joint is mortared and the corner is bonded, alternating brick by brick, course by course. That is ordinary masonry. It is also the difference between a cottage that looks built and a pair of walls that happen to touch.
A wall built on from another carries its bond on. You do not start a new pattern because the drag gesture was new. The course continues.
One brick at a time
When you want precision, you can lay a single brick. It slots into the wall's bond: whole, three-quarter, half, or a queen closer, cut to leave a proper joint. Drag-built runs still exist, so you are not clicking several hundred times to raise a shed. The shed is still made of bricks.

Openings that belong to the wall
Openings can be left rough, with no frame, and bricked up again later. A lintel still goes in above a proper window or door, because the courses above it need something to sit on.

Roofs, timber frames, foundations that follow the slope, and taking a structure apart again are all part of the same system. The aim has not changed: build structures, not prefabs.



