Development ·

Under Another Sky

October's work is in the testers' hands: dangerous nights, power, survival and fifty remodelled machines. Next comes the real night sky as seen from Nova Eridani, a compass that will not settle, and a map of the whole land.

A clear moonless night over the meadow at LZ-1: the Milky Way rises over a line of pines, the sky full of stars.In development
The night sky from Nova Eridani: the real stars, seen from 10.5 light years away.

Development update. The first half is in the current test build. The second half is built in the development branch and coming in the next test build. Details will change.

In the test build now

Everything that was "coming in the next test build" a week ago has arrived, and a good deal more with it.

The nights are dangerous. Something native hunts in the dark, and light keeps it away: the drop pod's landing lights, or a ring of street lights running on solar arrays and batteries. Buildings come down from the Meridian under parachutes, and a freight container stays as the colony's store.

Survival is in too. The sea is salt, so a solar still turns sea water into about three litres of drinking water a day. Crop beds, a greenhouse, a composter and an algae photobioreactor keep you fed once the rations run out.

A homestead on open grassland: solar stills under sloped glass covers, a white water tank, a filter stand, crop beds, a greenhouse and a prefab shelter, with pines and a distant mountain beyond.In development
A homestead beside the landing zone.

Crafting now reaches from coal to titanium. Recipes open up as you find things: pick up a rock you have not seen before, and Melanie tells you what it makes possible and puts the machines for it on the build list. Coke and iron make steel. The rivers give up tin and gold. Aluminium, nickel and titanium come later.

Every one of the colony's fifty machines has been rebuilt from scratch and shows its work, with moving parts, smoke, steam, lights and sound. Every one of the 135 items you can carry has its own model and picture.

Twelve industrial machines on their concrete pads: a blast furnace, an arc furnace, a steelworks, a rolling mill, a coke oven, a crusher, a foundry, a wire mill, an aluminium potline, a titanium works, a solar cell line and a chemical reactor, each with its own control post.Model render
Twelve of the fifty, from the blast furnace to the titanium works.

Smaller things came from our playtesters' notes:

  • longer days: an hour of daylight and half an hour of night, with almost a full hour after landing before the first night;
  • stone and clay a short walk from the landing;
  • a checklist for your first steps aboard;
  • loot windows that show what everything weighs, with items you can drag across;
  • rivers that run in their beds;
  • a rebuilt city in the prologue.
A mid-century city at dusk: brick blocks, office towers and Art Deco skyscrapers lit window by window under a smoggy orange sky.Prologue · in-engine
Earth, before the end: the prologue's city, rebuilt.

Coming next: another sky

In development

Look up on a clear night in the next test build and the stars are the real ones. We took the Hipparcos catalogue, the European Space Agency's survey of more than a hundred thousand of the brightest stars, and moved every star to where it stands as seen from Epsilon Eridani, 10.5 light years from the Sun.

Most of the sky barely changes, because most stars are far away. The near ones move. Sirius is a little brighter than from Earth, Alpha Centauri is much fainter, and the Sun is just one more star, in Serpens. Nova Eridani's orbit lies in the plane of Epsilon Eridani's real dust ring, and from the landing site that puts the brightest part of the Milky Way almost overhead.

A clear moonless night over the meadow at LZ-1: the Milky Way rises over a line of pines, the sky full of stars.In development
A moonless night at the landing site.

The two moons cross that sky with their own phases. After dusk, the Meridian herself passes over: a bright moving point on her orbit, until she slips into the planet's shadow and goes out.

A compass that will not settle

A compass is no use here. Nova Eridani's magnetic field is weak, and its poles are nowhere near the axis the planet turns on, so the needle just swings round. Melanie has a better idea: the sun rises in the east and sets in the west, and your visor has been following it since you landed. Once she has set your compass from it, north is where the sun says.

Two views of the compass strip at the top of the screen: on the left it reads NO MAGNETIC FIX; on the right it reads 090 degrees, east, with a small amber mark where the sun stands.In development
Before and after Melanie sets the compass.

And the whole land is now on one map: north up, from all sixteen kilometres down to a hundred metres, with the distance and bearing from you to anywhere you point. Between the two, you can finally find your own way back.

The game menu's world map: an aerial view of the landing area with the coast and the bay to the east, the player as an arrow in the middle, a north mark and a scale bar.In development
The world map, north up.

Thank you, testers

The playtesters' notes shaped most of this month. Their names are on the new credits page, and the game's own credits. Testers can now send reports straight from this site with their own key, on the tester feedback page.

More updates

Development

A home in the habitat

Test build 0.1.403: the habitat from the care package is furnished as a home, with smart glass, lights on the colony's power, a working colony terminal, a bunk, a chair, a shower and a toilet, each with its own animation and seen by the crew in co-op.

Development

Told by Melanie

Test build 0.1.385: the opening film rewritten and told by Melanie, with new scenes inside Genesis's holds and out in the trial bay, a reworked bomb, and a fly-in to the Meridian the first time the title screen opens.

Development

Your game on Discord

Test build 0.1.393: your friends on Discord see the mission you are on and where you are, with a picture for each place. Voices, music, sound effects and menu sounds each have their own volume, and the opening film's narration plays at the right level.

Private testing · Steam page later

Follow the expedition

A private beta for a small group of testers is being set up, and the store page will follow. Until then, every change is written up in the development log, with an RSS feed so you never miss one.

Nova Eridani is in development. Showcase 01 — “Arrival” is in private testing. Screenshots are from the in-development build.