Development ·

Where the trees fall

Test build 0.1.405 works through the last round of playtest notes: sleep for as long as you choose, logs left where the tree falls for a builder to fetch, Melanie keeping an eye on the colony, the sounds of work, and chairs and bunks aboard the Meridian.

A small timber woodcutter station among pines on open grassland.In development
A woodcutter station.

Development update. Everything here is in the current test build, 0.1.405. Details will change.

Playtest notes, item by item

The last test build came back with a list of two dozen notes, from the keys the movement checklist showed too early to the way the helmet stretched when you turned your head. This build works through every one of them. These are the changes you will notice most.

Sleep for as long as you choose

Sleep used to mean the whole night or nothing. Now, shut in somewhere with nothing about, you lie down on a bunk or press Z and choose how long: 1, 2, 4 or 8 hours, or until morning if it is night. Sleep mends your health and uses a little water and food, so a long sleep is something to plan for. The colony carries on while you rest, and trees grow back while you sleep. In co-op everyone chooses, and the shortest choice wins.

The bunk, the shower, the desk and the chairs also used to work only once. They now work every time.

Lying on the bunk in the EVA suit, seen from the head end, with the desk and the door beyond.In development
Lying down in the habitat's bunk.

Logs where the tree falls

A felled tree used to vanish into the colony's storage. Now its logs stay on the ground in a pile beside the stump, along the line it fell. Until the colony has a robot on transport, a builder walks out and fetches them to whichever building site needs them, and Melanie points out that once there is more to move about, a transport robot will keep the builders building. Building by hand and the sawbench both take logs from the pile where it lies.

A small timber woodcutter station among pines on open grassland.In development
The woodcutter's station at the edge of the forest.

Melanie keeps an eye on the colony

She now tells you when a building site has been waiting a while for materials, when a robot is standing about with nothing to do, and when a builder has run out of things to build. She does not nag: each reminder waits a good while before it comes round again. She also turns to water as soon as the woodcutter's hut is up, so the next job is clear.

Out on the planet she no longer drifts about while you talk. Stop, and she stops with you and turns to face you.

A line of humanoid worker robots walking across grassland from a pine wood.In development
The colony's robots at work.

The sounds of work

The axe bites, the hammer rings and the rock drill rattles. The robots have found their voices too: now and then one beeps, whistles or burbles to itself, more often when it has nothing to do, and never so many at once that the colony turns into a chorus.

Chairs and bunks aboard

On the Meridian you can now sit in the bridge's crew chairs and at the comms station, and lie down on the lower bunks in the crew quarters, and in co-op the rest of the crew sees you there. The valve wheels turn as you work them, the boards beside the pod doors carry the hatch instructions, and in third person the helmet turns with your head on its collar instead of stretching.

The bridge helm under a warm-lit NOVA ERIDANI plaque.In development
The bridge, where the crew chairs can now be sat in.

A hot landing

The drop pod's landing is hotter than it was: the grass round the capsule burns for a few seconds after touchdown before the scorched ground shows through.

Touchdown in the meadow at LZ-1, seen from the ground.In development
Touchdown in the meadow at LZ-1.

Smaller things

  • Crouch is held, not toggled.
  • The movement checklist shows a key only once Melanie asks you to try it.
  • Unscrewing and refitting a panel keep their progress when you let go.
  • Held tools stay in your hands when the camera is zoomed out.
  • With the lights off at night, a room stays dark instead of brightening as your eyes adjust.
  • The game menu counts days by the planet's own clock.
  • The game has its own icon on the taskbar and its own startup screen.

Thank you, testers

Keep your notes coming through the tester feedback page.

More updates

Development

A home in the habitat

Test build 0.1.403: the habitat from the care package is furnished as a home, with smart glass, lights on the colony's power, a working colony terminal, a bunk, a chair, a shower and a toilet, each with its own animation and seen by the crew in co-op.

Development

Told by Melanie

Test build 0.1.385: the opening film rewritten and told by Melanie, with new scenes inside Genesis's holds and out in the trial bay, a reworked bomb, and a fly-in to the Meridian the first time the title screen opens.

Development

Your game on Discord

Test build 0.1.393: your friends on Discord see the mission you are on and where you are, with a picture for each place. Voices, music, sound effects and menu sounds each have their own volume, and the opening film's narration plays at the right level.

Private testing · Steam page later

Follow the expedition

A private beta for a small group of testers is being set up, and the store page will follow. Until then, every change is written up in the development log, with an RSS feed so you never miss one.

Nova Eridani is in development. Showcase 01 — “Arrival” is in private testing. Screenshots are from the in-development build.